The Art of Braid Index

April 20th, 2008

Braid is a time-bending video game by Jonathan Blow, for which I’ve created the graphics. This ongoing series of articles aims to explain some of my thoughts and processes for those interested.

For a one-page overview, visit the Braid page in my portfolio. Also check out Jonathan’s blog, where he posts about Braid and other topics related to experimental/artistic/indie games.

• Part I: Early Abstracts

    Some of the first work I did on Braid were these abstract experiments in color and mood.

• Part II: No Shame in Tracing

    One primitive screen shot receives multiple divergent treatments.

• Part III: World 2 Comes First

    How we settled on the look for the first world, and started to produce useable assets.

• Part IV: Developer Mode

    Behind-the-scenes of how my illustrations are assembled into worlds.

• Part V: The Emotional Experience

    Art is not just visual; it is emotional.

• Part VI: Castles and Flags

    A descent into madness.

• Part VII: The Title Screen

    Wonder where title screens come from? It’s not the stork…

• Part VIII: Tim’s House

    Numerous considerations influenced the design of this key location.

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