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		<title>Progress Report</title>
		<link>http://www.davidhellman.net/blog/archives/442</link>
		<comments>http://www.davidhellman.net/blog/archives/442#comments</comments>
		<pubDate>Sat, 05 May 2012 04:05:16 +0000</pubDate>
		<dc:creator>David Hellman</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.davidhellman.net/blog/?p=442</guid>
		<description><![CDATA[click to enlarge I can explain. 1. Line width variation. Some might call it &#8220;inking&#8221; but I don&#8217;t think of it that way because I only applied it in certain areas to make the contours more bold. The original sketch lines remain, though they&#8217;ve been cleaned up. 2. Shading and highlights. Multiply and overlay layers, [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 13 s-m.jpg"><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 13 s.jpg" width="500" height="375" border="0"></a></center></p>
<p><center><font size=-1><i>click to enlarge</i></font size></center></p>
<p>I can explain.</p>
<p><span id="more-442"></span>1. Line width variation. Some might call it &#8220;inking&#8221; but I don&#8217;t think of it that way because I only applied it in certain areas to make the contours more bold. The original sketch lines remain, though they&#8217;ve been cleaned up.</p>
<p>2. Shading and highlights. Multiply and overlay layers, mostly. This is Photoshop jargon. It&#8217;s really smart.</p>
<p>3. Textures – stock photos in overlay mode. Applied to specific areas or materials, not globally. For example, a certain texture was used in the sky. I gave it a perspective deformation so it might subtly suggest a plane receding in space. Likewise for the grass. By the way, the grass texture is a photo of pebbles, inverted.</p>
<p>4. Escalating fussiness.</p>
<p>5. Toffee peanuts that spoiled my appetite for dinner.</p>
<p>6. Five or six adjustment layers, manually masked to only affect certain parts of the canvas. Mostly to adjust contrast and hue. Trying to make the image &#8220;pop&#8221; more. No, not pop. Click. Clop.</p>
<p>Did I go too far? I am … kind of tired.</p>
<p><center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins may 4 progress.jpg" width="500" height="1875" border="0"></a></center></p>
<p>Prediction for the next session: I&#8217;ll dial back some of the intense light and saturation, or some of the hue jitter going on, or the vignette which I applied at the last minute. Something is going to get dialed back. And as I look at this, I feel like drawing loads of creatures all over the bridge, jumping over the gap and aiming crossbows at the intruders.</p>
<p>Like yesterday, today I tweeted all these changes as I worked, so if you&#8217;d like to follow along, please <a href="https://twitter.com/#!/davidhellman">don&#8217;t be bashful</a>.</p>
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		<title>Another Landscape in Progress</title>
		<link>http://www.davidhellman.net/blog/archives/408</link>
		<comments>http://www.davidhellman.net/blog/archives/408#comments</comments>
		<pubDate>Thu, 03 May 2012 19:43:33 +0000</pubDate>
		<dc:creator>David Hellman</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.davidhellman.net/blog/?p=408</guid>
		<description><![CDATA[click to enlarge Yesterday, as the jubilant chirps and tweets of starlings heralded the springtime, in the silence of my room I was doing some tweeting of a different nature. I&#8217;m working on a landscape painting, and tweeting updates as I go. I did this one time before. As much as I like to be [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 6 s-m.jpg"><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 6 s.jpg" width="500" height="375" border="0"></a></center></p>
<p><center><font size=-1><i>click to enlarge</i></font size></center></p>
<p>Yesterday, as the jubilant chirps and tweets of starlings heralded the springtime, in the silence of my room I was doing some <a href="https://twitter.com/#!/davidhellman">tweeting of a different nature</a>.</p>
<p>I&#8217;m working on a landscape painting, and tweeting updates as I go. <a href="http://www.davidhellman.net/blog/archives/381">I did this one time before.</a> As much as I like to be private in my work, this kind of exposure can be invigorating. It&#8217;s great to receive suggestions and encouragement, especially when they come <a href="https://twitter.com/#!/AngelosLH">from</a> <a href="https://twitter.com/#!/kimby77">talented</a> <a href="https://twitter.com/#!/ShiftlessHobo">artists</a>.</p>
<p>I am trying out some new techniques. In the past, I&#8217;ve often started drawing with a thick, heavy line right off the bat. I make a big mess and do a lot of erasing as I go. Sort of like &#8220;sculpting&#8221; the image. Often, I&#8217;ve let the messy process show through in the finished work. I always liked this because … well, I guess it speaks to the truth of art making, and of life, as a messy struggle. The painting arrives to dinner with sweat on its brow and its sleeve ripped at the shoulder. “Wow,” you say, “what happened to you? Are you okay? Can I get you some water?” “I’m fine,” the painting replies. “Now let’s eat.”</p>
<p><span id="more-408"></span>Recently I&#8217;ve been starting with a much lighter touch. I&#8217;m doing the digital equivalent of light pencil sketches. It&#8217;s been really nice to explore contour this way. I can feel a new rhythm developing. When it comes time to add color, I&#8217;ve been trying out light washes, kind of imitating the look of watercolor. My colors are simpler, and faithful to the native hue of each object, instead of attempting daredevil color combinations. Finally, I&#8217;m &#8220;baking&#8221; the images with texture overlays – stock photos of gravel or other real-life surfaces that remedy the flatness of digital painting. This technique was described to me by <a href="http://www.spicyhorseart.com/ken-wong.html">Ken Wong</a> a few years ago (he used the term &#8220;baking&#8221;). Other artists use this technique so I&#8217;m trying to find an implementation that&#8217;s unique and specifically suited to my art. I don&#8217;t want it to look gimmicky or overly literal. The textures should integrate naturally.</p>
<p>This image of two houses by a lake is the best representative so far of the direction I&#8217;m exploring. You can see the textures better in the higher-resolution linked version:</p>
<p><center><a href="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/lake hylia thumbnail 2.jpg"><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/lake hylia thumbnail 2 s.jpg" width="500" height="318" border="0"></a></center></p>
<p><center><font size=-1><i>click to enlarge</i></font size></center></p>
<p>With that as my target, I started a much more complex piece to take those techniques further. Below, I&#8217;ve pasted in my tweets from yesterday, for convenient tweet consumption. These chronicle the start of the painting, from sketch to first color pass.</p>
<p><i>Forest ruins super sketchy sketch! I like how this is going so far, so I think I&#8217;ll tweet its progress.<br />
<center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 1 s.jpg" width="500" height="375" border="0"></center></p>
<p>Elaborating on that bridge. Feeling a little funny about the bottom left corner of the canvas now. Too active, porous?<br />
<center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 2 s.jpg" width="500" height="375" border="0"></center></p>
<p>Added a broken wall with tree reaching through at the end of the bridge. Suspect that other architecture should align…<br />
<center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 3 s.jpg" width="500" height="375" border="0"></center></p>
<p>Somehow I&#8217;ve arrived at this crazy fisheye perspective that is sort of cool but also messing everything up…<br />
<center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 4 s.jpg" width="500" height="375" border="0"></center></p>
<p>Embraced the sweep of the bulbous perspective deformation by extending the bridge. Now it&#8217;s all about this broken path.<br />
<center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 5-1 s.jpg" width="500" height="375" border="0"></center></p>
<p>Gave this fella some things to clamber up to reach his lookout. Also that tree would occlude his view from the ground.<br />
<center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 5-2 s.jpg" width="500" height="375" border="0"></center></p>
<p>Rotated the structure surrounding the big tree. Gave the other travelers a nice little woody area to emerge from.<br />
<center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 5-3 s.jpg" width="500" height="375" border="0"></center></p>
<p>Been spending about 5% of my time painting with the canvas flipped horizontally. Helps me notice weirdnesses.<br />
<center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 5-4 s.jpg" width="500" height="375" border="0"></center></p>
<p>COLOR! Just a rough pass and now I must away. Next: line width variation, color adjustment, shading, textures…</i><br />
<center><a href="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 6 s-m.jpg"><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/05/forest ruins 6 s.jpg" width="500" height="375" border="0"></a></center></p>
<p><center><font size=-1><i>click to enlarge</i></font size></center></p>
<p>I always find it interesting to see how paintings develop, particularly when there are big changes along the way. Once I&#8217;d drawn that bridge, it seemed to be the most interesting thing going on, so I allowed it to wipe out the right side of the canvas.</p>
<p>There&#8217;s a lot left to do here, so I&#8217;d better get to work!</p>
<p>I&#8217;ll be posting more updates <a href="https://twitter.com/#!/davidhellman">on Twitter</a> as I go.</p>
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		<title>Travel by Eyeball</title>
		<link>http://www.davidhellman.net/blog/archives/394</link>
		<comments>http://www.davidhellman.net/blog/archives/394#comments</comments>
		<pubDate>Tue, 28 Feb 2012 01:50:30 +0000</pubDate>
		<dc:creator>David Hellman</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.davidhellman.net/blog/?p=394</guid>
		<description><![CDATA[click to enlarge]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.davidhellman.net/blog/wp-content/uploads/2012/02/zelda landscape 14 720p.jpg"><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/02/zelda landscape 14 xs.jpg" width="500" height="281" border="0"></a></p>
<p><font size=-1><i>click to enlarge</i></font size></center></p>
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		<title>Zelda Landscape in Progress</title>
		<link>http://www.davidhellman.net/blog/archives/381</link>
		<comments>http://www.davidhellman.net/blog/archives/381#comments</comments>
		<pubDate>Sat, 25 Feb 2012 08:29:46 +0000</pubDate>
		<dc:creator>David Hellman</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.davidhellman.net/blog/?p=381</guid>
		<description><![CDATA[Ever since playing through the latest Zelda adventure back in November, I&#8217;ve been brimming with conflicted feelings. My frustrated devotion to the Zelda franchise has perhaps never been more acute, never more debilitating. Leave it to Tevis Thompson to describe what&#8217;s going on inside my exhausted brain, in his essay which you should read, Saving [...]]]></description>
			<content:encoded><![CDATA[<p>Ever since playing through the latest Zelda adventure back in November, I&#8217;ve been brimming with conflicted feelings. My frustrated devotion to the Zelda franchise has perhaps never been more acute, never more debilitating. Leave it to Tevis Thompson to describe what&#8217;s going on inside my exhausted brain, in his essay which you should read, <a href="http://tevisthompson.com/saving-zelda/">Saving Zelda</a>.</p>
<p>Reading that made me more determined than ever to convert my unhealthy fixation into some kind of creative output. So here is a painting, still in progress in the final image below, which attempts to capture what I love best about Zelda. The good part of Zelda. Zelda as it should be.</p>
<p>(Some relevant nouns: openness, exploration, autonomy, mystery, challenge, continuity.)</p>
<p><center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/02/zelda-landscape-progress-2-500w.jpg" width="500" height="1406" border="0"></center></p>
<p>Here&#8217;s a <a href="http://www.davidhellman.net/blog/wp-content/uploads/2012/02/zelda landscape 8 s.jpg">slightly higher res version</a> of the latest draft.</p>
<p>To make things interesting, I&#8217;ve been tweeting updates as the painting develops. I like the attention and it&#8217;s fun to hear from people who are also crazy about this stuff. It&#8217;s good motivation to keep going. Next, I&#8217;m adding color. If you want to follow along, <a href="https://twitter.com/#!/davidhellman">follow me on Twitter</a>.</p>
<p>(A while back I wrote a blog entry called <a href="http://www.davidhellman.net/blog/archives/260">Zelda Games Petty, Domineering</a>, which details a disturbing incident.)</p>
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		<title>Bret Victor talk</title>
		<link>http://www.davidhellman.net/blog/archives/363</link>
		<comments>http://www.davidhellman.net/blog/archives/363#comments</comments>
		<pubDate>Tue, 14 Feb 2012 20:13:28 +0000</pubDate>
		<dc:creator>David Hellman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.davidhellman.net/blog/?p=363</guid>
		<description><![CDATA[Bret Victor, visionary software designer and purveyor of impossible dreams, recently delivered a keynote at the Canadian University Software Engineering Conference. A video of the talk is now available to all. It&#8217;s an hour that flies by with beautiful software demos and an impassioned message about pursuing your creative purpose. Bret used to work at [...]]]></description>
			<content:encoded><![CDATA[<p>Bret Victor, visionary software designer and <a href="http://worrydream.com/">purveyor of impossible dreams</a>, recently delivered a keynote at the Canadian University Software Engineering Conference.</p>
<p><a href="http://vimeo.com/36579366">A video of the talk is now available to all.</a></p>
<p>It&#8217;s an hour that flies by with beautiful software demos and an impassioned message about pursuing your creative purpose.</p>
<p>Bret used to work at <a href="http://daringfireball.net/">Apple</a>, where he was sort of a one-man dream factory for experimental user interface concepts. He also produced the interactive info graphics for the Al Gore book for iPad, <a href="http://ourchoicethebook.com/">Our Choice</a>.</p>
<p>Anyway, this is good stuff, but the reason I arose from the ocean deep to blog about it is that I&#8217;ve done some original art that features in a couple of Bret&#8217;s demos. There&#8217;s one with a tree:</p>
<p><center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/02/seasons-tree.jpg" width="500" height="547" border="0"></center></p>
<p>Consistent with my usual working method, I first produced an inappropriately dark and moody version (David Hellman blog exclusive):</p>
<p><center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/02/seasons-tree-moody.jpg" width="500" height="375" border="0"></center></p>
<p>And these:</p>
<p><center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2012/02/turtle-and-block.png" width="500" height="167" border="0"></center></p>
<p>There is even a Braid cameo in there.</p>
<p>So go ahead and <a href="http://vimeo.com/36579366">watch Bret&#8217;s talk</a>. It&#8217;s great.</p>
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		<title>The Castle moat</title>
		<link>http://www.davidhellman.net/blog/archives/357</link>
		<comments>http://www.davidhellman.net/blog/archives/357#comments</comments>
		<pubDate>Fri, 02 Sep 2011 15:41:31 +0000</pubDate>
		<dc:creator>David Hellman</dc:creator>
				<category><![CDATA[The Castle]]></category>

		<guid isPermaLink="false">http://www.davidhellman.net/blog/?p=357</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2011/09/castle-moat.jpg" width="500" height="367" border="0"></center></p>
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		<title>The Castle facade</title>
		<link>http://www.davidhellman.net/blog/archives/353</link>
		<comments>http://www.davidhellman.net/blog/archives/353#comments</comments>
		<pubDate>Thu, 01 Sep 2011 18:40:05 +0000</pubDate>
		<dc:creator>David Hellman</dc:creator>
				<category><![CDATA[The Castle]]></category>

		<guid isPermaLink="false">http://www.davidhellman.net/blog/?p=353</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.davidhellman.net/blog/wp-content/uploads/2011/09/castle-facade.jpg" width="500" height="734" border="0"></center></p>
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