April 1st, 2008
Braid would have been released a while ago, but it was delayed to improve the end product. The fact is, not everyone wants to solve puzzles; some people just want an experience. We’ve made a number of changes in recent months to ensure Braid can be enjoyed by the widest possible group.
Meet Bloopi! He will repeatedly jump into your path. If you touch him, he becomes your inseparable companion.
Bloopi is an autonomous AI controlled personality. To help the player form an emotional connection, Bloopi points out useful things. Look! He found a key!
Bloopi is a hungry little guy. He’ll eat just about anything that’s not nailed down … including Tim (so be careful)! Feed him a lot and he’ll evolve.
When Bloopi evolves, he emits a happy squeal and immediately solves the nearest puzzle. Then he returns to normal.
Repeat the process and you can beat the whole game this way … if you really want to!
Bloopi ages in real time. Whereas he used to bound joyously in front of you, soon he begins to lag behind. His bones become weak and his skin loses elasticity.
Caring for Bloopi takes more and more of your time. You find yourself cancelling social engagements and passing up interesting jobs. Whatever life you used to have is forgotten.
Bloopi dies, and you’re alone in the house.