Interview with GMZzz
July 13th, 2009
Mihai Lazar from the GMZzz blog recently interviewed me about Braid, A Lesson Is Learned, and the future. Out of an abundance of caution, I frequently employed the “I don’t recall” tactic. Still, Mihai’s interrogative contortions and analytic ambushes are worth the read.
One nice thing about this interview is that although it started in email questionnaire format, we ended up going back and forth a little bit with follow-up questions.
You can read it here.
Your Suggestions for Poster Sales
July 6th, 2009
It’s been about a month since the last maps update. I’ve made incremental progress, but from here on it’s the sort of thing you’ll mostly need to zoom in to see. To be honest, this project has been mostly sidelined by a new work opportunity that arose unexpectedly. (More info on that in time…)


Here’s a zoomed-out view of the whole thing.
Might as well say now: my intention is to sell these maps as posters, along with Braid-related images and my old comics. Back when I was doing A Lesson Is Learned with Dale Beran, we sold prints of those comics. I printed, packaged and shipped each one myself. As much fun as it was to share the work with an audience in a physical way, it ate up a lot of time and we didn’t charge enough to make a worthwhile profit. So I’ve been looking for another way to do this.
At the moment, my favorite option is imagekind, literally the CafePress of art. You create an account, upload your art files, set your profit margin by percentage or flat amount (the base price is predetermined), and prints are made on demand. I’ve ordered their sample booklet and the prints are high quality. One of the paper options is the same as what I used to print myself from home (Epson Photo Luster). They even print on canvas.
On the plus side, I can offer a range of images and see what people like without incurring any up-front risk on a big order. Over time, I could even offer the entire back catalog of A Lesson Is Learned. (Each image requires some preparation, so this would not happen instantly.) So it allows a lot of choice for customers.
Also, because everything is handled by imagekind, I don’t have to do anything! I can keep my hands alien-smooth and customers can expect quick turn-around.
On the minus side, artists don’t have great control over what kinds of prints they offer and how they set their prices. Imagekind offers a dizzying range of paper options, and there’s no way to limit that. Maybe that’s a good thing for certain customers, but I’m a little concerned it could be confusing and deter some. (I’ll probably just indicate my recommendation and people can make up their own minds.)
Another issue is pricing. Each type of paper has its own base price, and I determine the markup (either as a percentage or a flat sum). The markup is controlled per image, not by paper/size. This makes it tricky to not charge too little or too much at one end of the paper spectrum. So the prices will probably seem a little high at the lowest end, and a little bit cheap at the highest end.
However, from a customer’s viewpoint, if you keep in mind that these are not cheapo things that you want to stick to your bedroom wall with rolls of Scotch tape, but really high quality archival art prints that you can frame, the prices will be reasonable.

Because I’m still mulling this over, I thought I’d share this with you in case you have any knowledge to share.
- Anybody have experience with imagekind?
- Know of any good alternatives to imagekind?
- What images would you personally consider purchasing? (Braid, A Lesson Is Learned, maps, other)
- What size print would you ideally want? (imagekind prints up to 60×60″!)
- What is the most you are willing to pay for timeless beauty?
Thanks!
(By the way, some people have asked for wallpaper images for the puzzle paintings Tim assembles in Braid. I don’t plan to offer these as posters. The main reason, which may or may not amuse anyone, is that some things really belong in a certain context. Those images were made to exist in the game, and derive their meaning from that context. They are rewards for thinking through Braid’s challenges. I don’t think they are as good outside of the game. Also I don’t want to contribute to de-mystification of things that are better when you earn them. To the small extent of my influence, I don’t want those images out there to be seen by people who haven’t yet played the game. The secondary reason, also known as the convenient technical problem, is that they were painted at a resolution too low for printing. Sorry to those who’ve requested these!)